[SPOILERS...for the penultimate world!]
…and we’re back on track, which I’m relieved about as it proves the rule thus far that series that I didn’t care for first time around return with elements that make them much more palatable this time.
I won’t pretend to understand Kabuto but I was impressed with Nirasawa Yasushi’s redesigns of DevilMan characters so it was nice to see them in action during the course of this episode, even if they did come across as being a bit plain – although I think this may be in part due to the fact that the majority of ‘kaijin‘ appeared to be of the lesser class…apparently.
One of the things that impresses me the most is that, despite the set up for the original series being incredibly close to Inoue’s work on Faizu, the approach here is suitably distinct. I still don’t really know what ZECT are doing and the Worms aren’t that different from the Ophenoch but the atmosphere is what makes this better than Faizu. Perhaps though, this arc accounts for why Faizu’s World was such a radical departure from its original series.
Whilst the whole corporation-Rider angle isn’t dwelt on too much for these reasons, what the episode *does* do is provide some awesomely unique fight sequences – again on the Faizu note, the idea of using Faizu’s Axel Form against the super-speedy secondary Riders was fantastic – and some great character moments. The real show stealer is 16 year old Mayu (played by Kanno Rio who appeared in the film Dark Water) who I think might be comparative with the younger sister of Mizushima Hiro’s character in Kabuto. Considering the fusion of characters in Agito’s World and, in regards to how this episode ends, I’m pretty much sold on the idea of this world’s version of TheBee somehow being comparative with the original Kabuto character.
Don’t quote me on this as I really don’t know how it would work but I do think this could be a possibility.
In other news, it’s nice to see Tsukasa using his Kuuga card again (as opposed to another appearance from Kiva) and it’s also nice to see him learning some lessons about fighting enemies that put him in his place without devaluing his role as the lead character. Likewise, the comedy value of DCD’s Den-o form character/armour cards and their utter uselessness is another nice moment. I also swear this is the only Heisei Rider series that makes the prospect of Rider vs. Rider battles seem actually interesting.
I, of course, am also very pleased to see the return of the RiotTroopers. The ZECT-Troopers are pretty cool but somehow they don’t seem as cool, although I couldn’t for the life of me explain why.

"Encore!"
But more than anything, I’m just relieved to see the pace of previous pre-Den-o arcs restored and for the series to generally be back on top form again.
It seems to be DCD’s role as a series to fix Inoue Toshiki’s mistakes…and it’s doing a very good job of it too!
Posted by utsukushuudreamer 

Posted by utsukushuudreamer 
Posted by utsukushuudreamer